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BUILD: ARCADESTATUS: ONLINE

SWAMP CHRONICLES // FIELD RECORD

THELORE

Everything below was scratched into the arena walls by fighters who did not come back out. We just cleaned the mud off it.

CH. 01

THE SWAMP WOKE UP

It started as a hum under the mud. Water went still, the fireflies went out, and every frog in the basin turned to face the same direction. Nobody knows what they heard. Everybody heard it next.

CH. 02

THREE GROUNDS

The swamp dried into three killing fields. Moss Forest, where you never see them coming. Sun Plains, where they see you the whole way in. Stone Mesa, where the boulders decide who gets the first shot.

CH. 03

DUEL LAW

Two frogs walk in, five kills end it. No referee, no rematch fee, no explanation. Send a code to a friend and the arena builds the exact same ground for both of you.

CH. 04

THE POT

Ten frogs can enter at once, each one dropping SOL or $PEPERENA at the gate before the seat locks. Whoever is still standing walks out with all of it, minus the swamp's small cut.

CH. 05

THE LAST ONE STANDING

One frog kept walking back in. Headband soaked, blaster scavenged, no plan beyond the next round. The swamp gave him a name because it needed something to yell. Peperena.

RECOVERED STILLS

FOOTAGE FROM THE ARENA

Two Pepe frogs duelling in the isometric Peperena arena
REAL GAMEPLAY / 1V1 DUEL
Bot waves closing in across the sunlit isometric arena
REAL GAMEPLAY / BOT WAVES
The Peperena arena lobby overlooking the low-poly plains
REAL GAMEPLAY / ARENA LOBBY

JOIN THE SWAMP

Patch notes, duel records and very bad frog jokes.